So this brings together a few things I've wanted to do for a long time.
Proper audio reactive 3D animation, fractals, and ray traced lighting. I used to hand key-frame my animations and although I was aware it was slowing down my production I was just comfortable doing things the way I knew how. I've finally bit the bullet and learnt some code so I can set up parameters that drive the animation I want based on an audio signal. This means I can easily replace the music and the animation will update to match, with a little bit of prep work but it's much better than having to manually key-frame everything again.
In the future I plan to have this all working in real time when the technology can handle it.
This was made using Houdini in case you were wondering. I've used a for-each loop to copy icosahedron onto their own vertices in a recursive function which resembles the Koch Snowflake. There are 5 iterations including the source icosahedron which brings the total number of polygons in the scene up to 3,200,000. I didn't go any higher because you won't see additional detail unless I zoom in (which is a project for another day) not to mention it would lock up my computer.
The animation consists of a constant rate of rotation around the local Y axis for every platonic and a constant rate of negative scaling which is reset every time a kick or snare is heard. There is a small difference in the initial scale conditions on kicks compared to snares changing the size ratio between the primary icosahedron and it's children to add a bit of variation. All the texture on the surface is made using fractal noise, further adding to the theme. As you've probably noticed only the snare hits produce the added glowing lines, and every now and then it fades into a pure black version which is done to break up repetetivity (which should be a word, and oh neat now I have a title for the video).
Sooooooooo what should I make next?
Music: Lorn - Inertia
Go support Lorn if you like this music, you'll be hearing it time and time again on my channel.
I think his style is the bees knees.