Advanced Ledge Locomotion System on UE5 - Overview

Опубликовано: 18 Март 2026
на канале: LocoDev
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This video showcases a fully modular Advanced Ledge Locomotion System built in Unreal Engine 5. The system was originally implemented for GASP, but it works with any UE5 project.

Instead of relying purely on dynamic calculations, this system uses level-driven Ledge Markers and Tags to control behavior. That means level design directly drives gameplay interaction giving designers you full control over how the character will behave on different surfaces.

💡 Core Concepts Explained
Ledge Markers control attachment so if no marker, no grab
Color-coded surfaces: supported, free hang, slippery, and poles
Tag-based direction system to avoid rotation glitches
Automatic climb-up using the “Top” tag
Explicit direction logic instead of unstable dynamic rotation
Master Chooser + Secondary Chooser tables for clean animation selection
Fully modular Ledge Component architecture

🎮 Features Demonstrated
Supported ledge climbing
Free hang mode
Inner and outer corner transitions
Pole traversal (vertical logic)
Supported ↔ Free Hang transitions
Drop down to lower ledges
180° backward leap transition
Per-character hand alignment adjustments
Character switching (N key)

🏗️ System Architecture
95% of logic inside a single Ledge Component
Clean Character Blueprint (no bloated logic)
Trace detection & surface validation
Direction calculation using tags
Animation selection via Chooser System
Animation Blueprint only handles idle blending
Expandable without rewriting core logic

⚠️ Important – Animations
This system uses animation packs from the Unreal Marketplace.
Due to licensing restrictions, animations are not included in the project.
You must purchase the animation pack separately (link below).

📃 Document of the system and animation links:
https://locodev.dev/docs/ledgepremium

📥 Full Project download:
https://locodev.dev/p/ledgepremium

🔎 Access the Interactive Learning Workspace:
https://locodev.dev/notebooklm/ledgep...

Wishlist my Unreal Engine Blueprint course!
https://locodev.dev/uecourse

-How to setup the ledge markers(tutorial):
   • How do Ledge Stripes (markers) work?  

Patreon benefits include:
✔ Full UE5 project files from all tutorials
✔ Optimized animations, poses, and curves
✔ Access to all previous systems + weekly updates

If you need help integrating the animations, contact me on Discord and I’ll help you set it up correctly.

📌 Unreal Engine Version: UE5.5
🧩 Designed for easy integration into any UE5 project

Chapters:
00:00 – Advanced Ledge Locomotion System Overview
00:36 – Important Note About Animations & Licensing
01:04 – Core Idea: Ledge Markers (Stripes System)
02:22 – Using Tags to Control Facing Direction
02:50 – The “Top” Tag & Automatic Climb-Up Logic
03:17 – Free Hang Movement
03:35 – Outside Corner Transitions
03:43 – Inner Corner Transitions
03:55 – Full Pole Interaction System
04:15 – Supported ↔ Free Hang Transitions
04:23 – Drop Down to Lower Ledge
04:26 – 180° Backward Leap System
04:38 – System Architecture Overview
05:06 – Ledge Component (95% of Logic)
05:28 – Scalability & Modular Design
06:00 – Data Tables Structure Explained
06:14 – Master Data Table Logic
06:41 – Secondary Data Tables & Animation Selection
07:06 – Animation Blueprint Setup
07:21 – Character Alignment & Offset Adjustment
07:31 – Patreon Access & Rewards
08:02 – Download & Discord Support