Mauser C96 - Hard Surface Practise

Опубликовано: 27 Июль 2026
на канале: Marcus Ryéll
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Personal hard surface practise. Half way through my Mauser C96 model I discovered that everyone else and their grandmother has also modeled a Mauser C96. But I had fun practising the "crease low-poly and dynamesh in Zbrush" workflow so I made some addons.
Rifle stock and silencer are my own designs, while the scope and snail drum magazine are made from real world references.

Process:
Low-poly modelling in Blender.
Added creases on hard edges and applied subdiv modifier.
Sudivision and dynamesh in Zbrush.
Applied smoothing on all hard edges in Zbrush.
Decimation of model and export of smoothed high poly.
Import low and high poly into Substance 3D Painter.
Bake in Substance and then texturing.
Exported textures back to Blender.
Done!

Realtime verison:
https://skfb.ly/oCXZy