In this Unity multiplayer game devlog, I rebuild the server rollback system and begin implementing client prediction.
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In this devlog, I rebuild the server rollback system and begin implementing client prediction. Like I mentioned in the last devlog, I realized that I severely over-complicated my server rollback system, so this week I got to work on rebuilding it.
Unfortunately I wasn't able to complete the reconciliation aspect of client prediction because I ran into some issues. Client prediction and reconciliation is pretty complicated, and even though I knew that going in, I somehow managed to underestimate it anyways.
#Devlog #GameDev #IndieDev #Multiplayer #Unity3D
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