What you're about to see was created with the upcoming Boneworks Custom Map Template tools, and requires no coding skills. The tools allow mappers to make a scored, timed, endless-combat wave arena with difficulty settings, geometric cover that dynamically changes during gameplay, randomized spawns in both location and enemy type--including enemies that run the gamut of size, threat, difficulty and health so that the player has to constantly adjust sight lines, stay on the move, and prioritize targets based on threat level, all without having to author custom C# scripts.