GREAT NEWS: This now has a channel on my discord server (Invite: / discord ). If you got questions, thats the place for them, but don't pester me with small stuff that can also be found on google xD
Uhh, did various small tweaks and improvements here and there, mainly on gliding and grapple swinging. Also revamped the cape physics solution, so it uses two sets of pyhsical animation setups instead of one and a rigid body node. This makes the the pyhsics a lot more robust, which is why extreme jittering is no longer an issue.
Project Page: https://rre36.com/arkham-unreal