Dear Philipp 'Muddasheep' Lehner

Опубликовано: 16 Март 2026
на канале: The Billinator 3000
106
8

This is an open letter to the developers of The Halfquake Trilogy.
:D
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Dear Phillipp Lehner AKA Muddasheep,

This letter is regarding The Halfquake Trilogy, a Half-Life mod full of pain and suffering. A lot of people including myself enjoy avoiding your traps and solving your puzzles.

In my spare time, I have decided to port The Halfquake Trilogy, a mod for Half-Life into the Source game engine as a way to learn how the two game engines work. I have learned quite a lot. So far, I have managed to get chapter 1 of Halfquake to work. It is playable from start to finish. Sure there are some quirks here and there, I am one man. It is safe to say most of the port is metaphorically held together with glue and duct tape. It is not pretty, but it can stand on its own.

Now I am not here to show off my skills (I am), I am here to ask you a question.

Can I have your permission to port and publish The Halfquake Trilogy to Garry’s Mod?

Why Garry’s Mod you may ask? The Halfquake Trilogy has NPCs from Half-Life in it. Garry’s Mod also has Half-Life NPCs in it. Therefore, I won’t need to torture myself by learning how to port Goldsrc models to source. I already have issues with Source’s face-poser. That is a punishment I don’t want to go through again.

Back to Garry’s Mod, given how GMod is a sandbox game, other players would be able to screw around with the puzzles and traps by using NPCs from other Half-Life games or jump over a gap that would be too large to jump over in the original mod.

I have heavily considered causing platforms to fall over when players weren’t supposed to leap that far, or have moving walls go back into position when the player respawns so they won’t have to load a new save since Garry’s Mod save system is very different from other single player Valve games.

If you don’t want me to publish it to Garry’s Mod, that’s okay. I will continue to learn how Source and Goldsrc works by using other means.

If you say ‘yes’ then I will be very happy and perhaps other people will see my port, find out it is not very good, before trying out the original mod which is far better. I suspect my port will fall under a similar fate to the official port of Half-Life. Half-Life: Source. The best way I would describe Half-Life: Source is...it is a decomposing body that never left the office chair.

If there was a way for people to require The Halfquake Trilogy to play the port, I will 100% make sure that will happen.

Regardless of how my mod of a mod turns out, I eagerly await your answer, even if it’s a negative one. Even if you’re a terrible person IRL, I like Halfquake. You’re not going to stop me from enjoying art.

Kindest regards

-A fan.

P.S. Wouldn't it be funny if you gave permission to Facepunch Studios to properly support the mod for Garry’s Mod? They would be so confused.
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