Super Smash Bros Crusade CMC V6.1: All Final Smashes (The Forgotten Few)

Опубликовано: 17 Сентябрь 2026
на канале: Agent 5 (JoJo reference)
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Link to the build in question:https://gamebanana.com/mods/50383
Link to the original video:   • Super Smash Bros Crusade CMC V6.1: All Fin...  

Call it a response, call it just me being overly picky with nothing but I thought I'd make this whole thing to fill in the gaps of the original video. Friendly reminder that said video on my part was not planned by BunnyDroid in the slightest so take that as you will. That being said there were some things I couldn't convey for it all in video format, such as...

Nega Shantae, BlackGuilmon, and other "repeats:While technically using the same final smashes as other characters, they themselves were considered different characters and as such in the same vein as Dr.Mario and others in the original video, had to be included separately.

Dan (1:54): Both of his alternative final smashes are performed with specific inputs, have fun figuring them out :)

Guilmon (2:47): Guilmon's WarGrowlmon final smash is performed by using final smash above or at 100%, meanwhile Megidramon is done by {REDACTED}. Gallantmon and Chaos Gallantmon lack such alternative final smashes.

Reimu (3:57): I originally though this filled up her meter but after checking I'm even more confused, I guess it looks nice????

Mugetsu (4:28):If she performs her final smash with 100% or more on herself, she enters "Miasma mode", a state that while in surrounds Mugetsu with a toxic substance that damages those close to her periodically, she takes damage over time during its duration, she'll throw more knives from knife based moves, she gains a better recovery, her killpower goes up, and should final smash be gained during this state, a similar but visually different version of her first final smash will be performed.

Sanae (4:44):Her final smash can be swapped between using z-air, although only the first is always ready as using certain moves will place the latter 2 into a cooldown state of sorts at differing amounts. And yes I called them spellcards, the final smashes are based off of said spellcards so they are interchangeable enough.

Battle Tendency Joseph (5:15):BT or Young Joseph, whatever you want to call him can build up levels to his final smash by pressing special when the first hit of each individual hit lands (alongside 1 extra period before all the attacks) which is denoted by the sound and afterimage behind him and properly inputting special will put a "hamon spark" on the opponent. Building to different levels advances the final smash from the lame punch to a garnishing of grenades, to his famous Tommy Gun overdrive featuring Germany Science, to the use of the Red Stone of Aja featuring Lisa Lisa and culminating with.... well who else would it be? That being said, the cameos in this move are all memory based for lore reasons.

Khan (5:52):Should all 6 forward moving slashes all miss, he just settles for a upwards non-cinematic dp.

Silverfang (5:57): To get this variant referencing how the final smash's source form actually works, the opponent needs to have at least 150% upon being hit by the last hit.