This Unreal Engine 5 project was created as part of my Blueprint programming learning process.
The project focuses on gameplay interactions and core systems developed using Blueprints, including:
Event activation systems
Trigger interactions
Lever and button mechanics
Door unlocking systems
Enemy AI combat behavior
Damage and health systems
Through this project, I practiced gameplay logic, player interaction systems, and Blueprint scripting fundamentals in Unreal Engine 5.
Additional learning resources included Blueprint programming courses by Carlos Coronado.