Target locking is a must-have feature for creating immersive and precise combat systems, as seen in Dark Souls, The Witcher, and Assassin’s Creed. In this tutorial, I’ll guide you through setting up a target-locking system for your RPG framework in Unreal Engine 5. We’ll cover:
🎯Locking onto targets dynamically during combat.
🎯Switching between targets for fluid gameplay.
🎯Enhancing player movement while locked onto an enemy.
To retarget Mixamo animations follow this tutorial: • #3 Advanced Melee Combat System | Unreal E...
📍 Roadmap https://github.com/orgs/infinityedgeg...
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Content
00:00 - Intro
00:39 - Target Locking
09:00 - UI
14:00 - Fix Animations
19:35 - Switch Targets
26:45 - Result
27:15 - Outro
#UnrealEngine5 #MotionMatching #Combat #GameDevTutorial #RPGFramework #UE5