#14 Target Locking (Motion Matching) | RPG Framework in Unreal Engine 5

Опубликовано: 02 Май 2026
на канале: Infinity Edge Games
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Target locking is a must-have feature for creating immersive and precise combat systems, as seen in Dark Souls, The Witcher, and Assassin’s Creed. In this tutorial, I’ll guide you through setting up a target-locking system for your RPG framework in Unreal Engine 5. We’ll cover:

🎯Locking onto targets dynamically during combat.
🎯Switching between targets for fluid gameplay.
🎯Enhancing player movement while locked onto an enemy.


To retarget Mixamo animations follow this tutorial:    • #3 Advanced Melee Combat System | Unreal E...  

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Content
00:00 - Intro
00:39 - Target Locking
09:00 - UI
14:00 - Fix Animations
19:35 - Switch Targets
26:45 - Result
27:15 - Outro


#UnrealEngine5 #MotionMatching #Combat #GameDevTutorial #RPGFramework #UE5