Learn how to create an Embers shader that doesn't require a sprite sheet or external texture! We'll be using automatically generated tri-mapped noise to create this effect.
This is a more advanced shader. If you were struggling to keep up, you may consider my ShaderGraph course: 🌟https://www.gamedev.tv/p/unity-shader... where I cover all of these nodes in more detail and with more examples.
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👨💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/shader...
📚 Resources:
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⚫ ShaderGraph Documentation: https://docs.unity3d.com/Packages/com...
⚫ Scrolling UVs: • URP Shader Graph Basics - Scrolling UV | U...
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Chapters:
00:00 Quick Overview & Package Versions
00:45 Create the Shader
01:15 Initial Variables & Graph Settings
02:00 Scrolling Noise 1 & Color
04:45 Scrolling Noise 2 & 3
07:05 Pulsing Flame Intensity
08:22 Refine the Pulsing
08:53 Try Out Other Shapes
11:00 Final Demo, Closing Thoughts, & How You Can Support LlamAcademy