Most sci-fi loops that are similar to this one are modeled outside geometry nodes and then simply instanced repeatedly. I wanted to see how far I could get using nothing but geometry nodes and it's also the first time I manipulated curve handles within geo-nodes in my tutorials.
If you have any queries, questions, or suggestions, comment below and I'll respond as soon as I can!
More sci-fi animations, wallpapers, loops, motion graphics, etc. using blender3D or other completely open-source free software will be coming soon! Stay tuned!
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Time-Stamps:
0:00 Intro
0:10 Process Explanation
0:29 Scifi Panels
3:29 Floor Panel
4:08 Bridges
9:30 Circles
12:47 OuterWalls
13:56 Material assignment and set up
15:20 Circles Material
19:11 Walls Material
20:32 Bridges, Panels, and Floor Materials
21:39 Animation
23:37 World Texture and Volumetrics
25:16 Final Renders / Outro
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