UE4 Dev Log 01 - Flappy Bird Clone - Learning Blueprints (2021 Nov 12)

Опубликовано: 10 Май 2026
на канале: Joseph Burgan 3D
273
0

Learning blueprints programming by making a flappy bird clone (inspired by the amazing "Game Maker's Toolkit" YouTube channel).

So far I think I'm getting the hang of the fundamentals slowly, and getting used to how things communicate with each other, terminology, etc.

I have some C# programming background when I was learning Unity scripting in 2017 for a few months before I focused on 3D Art, when I decided to pursue a career in 3D Art for my own "higher" personal education for how games are made.

After gaining about 3 years of professional 3D artist experience and ending up at Psyonix working on Rocket League, it feels like a good time to start building my skills in the other areas of game development -- especially programming.

I feel like for some time the only thing holding me back from making games is not knowing how to write my own programming, and relying on other people to help me create games. I want to have the freedom to create my own things without having to depend on other people so much (I'll always need a little help, but this has been a blocker/stopper).

I can't wait to start getting comfortable programming basic functionality so I can start running with some game ideas and creating fun experiences that I can "do up" to fit my style of "creative expression".