Hey everyone! 👊🏾
We've reached Part 3 of our series! Now things are going to get serious, because we're going to delve into the logic and functionality of your MOD MENU. If you've already configured the environment and structure, it's time to bring the functions to life!
In this video, we'll dive into the "heart" of modding. I'll show you the technical step-by-step process to manipulate the game and make the functions work in practice:
✅ Function Selection: How to define what your menu will do.
✅ Il2cppdumper Mastery: How to dump the game information to find the addresses.
✅ Offset Hunting: How to search for, find, and validate the correct addresses (offsets).
✅ Code Injection: The process of injecting the offset into your project.
✅ Hooks and Booleans: How to insert hooks and use boolean values (true/false) to activate and deactivate functions. ⚠️ Attention: This is an advanced lesson! I recommend watching parts 1 and 2 if you haven't already, so you don't get lost in the code structure.
📌 Tools used in this lesson:
*AIDE CMODS (Updated)*
*MT Manager*
*Il2cppdumper (For extracting dumps)*
➡️ LINK TO DOWNLOAD THE TOOLS IN THE COMMENTS
💬 Still have questions about any part of the code or the dump? Leave them in the comments and I'll answer!
👍 Like and subscribe so you don't miss the next lesson, where we'll refine this project even further!
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