Unreal Engine Batman Arkham #14: Gadgets and traversal upgrades

Опубликовано: 19 Март 2026
на канале: RRe36
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I've been cleaning up the gameplay code as of late, which also allowed me to fix most remaining bugs while completing the set of gadgets that I intended to add. This also made maintainance much easier for me, since all of the legacy code that I have since replaced with improved solutions is now gone. This was also partially because I had to deal with some GPU stability issues, which basically lead to the Unreal Editor crashing after an hour or less, so working on bigger things wasn't really viable. (For those who are interested, seems like four years of heavy usage do take a toll on the stability of Vega 10's HBM memory in form of what I assume to be electromigration/degredation). I've also used that time to refine some animation stuffs and to give enemy ragdolls a significant upgrade, as the eagle-eyed among you might notice.

In addition to that ‪@The-IceMage‬, a modder that you're probably familliar with if you've been around in the modding community of the Arkham games, took a shot at making a more comic-book like skin of "The Dark Knight Returns" which turned out extremely well. I've also used the celshading approach he made for that skin to add a more fitting New 52 skin that feels less odd than in Arkham Knight (realistic shading just doesn't look right with these "straight outta comic panels" skins imho).

Last but not least I've also been fiddling with the weather effects of my test map to give it some more atmospheric visuals.

I'm also finally making some progress on planning the next few blogpost, now that I've gone through basically all of my gameplay code which gave me the chance to revisit some bits to boil them down to more streamlined solutions that are easier to break down in the upcoming blogposts.

Btw. any stutters in the recording are entirely the fault of OBS, since it apparently finds some reason to struggle even when throwing tons of computational power from both CPU and GPU at it.
Also I've tried out youtubes premiere thing, since the algorithm supposedly likes it a lot and I'm uploading videos a couple hours before publishing anyways so that it processes the higher resolution.

FAQ: https://rre36.com/blog/arkham-unreal-faq
Blog: https://rre36.com/arkham-unreal
Support me on Patreon:   / rre36  

00:00 Intro
00:22 "The Dark Knight Returns" Skin made by IceMage
01:04 New 52 Skin
01:49 Test map traversal showcase with Dark Knight Returns Skin
02:58 Gadget showcase and some more traversal
07:00 Combat with Gadgets and Brutal Difficulty (latter makes enemies agressive and fast once you're in reach)
08:44 Test Map with New 52 Skin
11:11 Intensive Treatment Combat Challenge
12:46 Credits