Acid Pits of Karaq Playlist: • The Acid Pits of Karaq
A 5E Dungeons & Dragons adventure written, narrated, and illustrated by Esper.
An alchemist who longs to break free from her master, a dark scholar who is imprisoned for attempting to steal a mummified hand, and a warrior who has been transformed into a living weapon.
Music by Kevin MacLeod
incompetech.com
“Black Vortex”
“Ossuary 1 — A Beginning”
“Ossuary 3 — Words”
“Despair and Triumph”
“Ossuary 6 — Air”
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/b...
—Character Statistics—
Eumelia, the Alchemist
Human wizard 5
Armor Class 11 (unarmored)
Hit Points 20 (5d6)
Speed 30 ft.
STR 9 (-1) DEX 12 (+1) CON 10 (+0) INT 17 (+3) WIS 16 (+3) CHA 12 (+1)
Saving Throws: Intelligence +6, Wisdom +6
Skills: Arcana +9, History +6, Insight +6, Investigation +6, Medicine +6, Nature +6, Persuasion +4, Religion +6
Other Proficiencies: Alchemy
Feats: Skillful
Senses: passive Perception 13
Languages: Palagotian (native), Ohmte, Forellange; literate
Background: Scholar (alchemy)
Alchemical Flasks. The following flasks have a thrown range of 40/160; +6 to hit/DC 14. Eumelia has the following flasks prepared:
1st level: burning fire, fog cloud, grease, mist of sleep
2nd level: blinding powder, acid (x2)
3rd level: elixir of haste, protection from acid, stinking cloud
Actions
Cane. Melee Weapon Attack: +2 to hit. Hit: 1d4 – 1 bludgeoning damage
Possessions: alchemist's robes, alchemical flasks (see above), silver mask, cane
satchel (healing implements x8, book on alchemy, journal, ink, quill)
Grey Spike, the Transmuted Warrior
Kashari barbarian 5
Armor Class 17 (unarmored, iron hands)
Hit Points 58 (5d12 + 20)
Speed 40 ft.
STR 20 (+5) DEX 12 (+1) CON 18 (+4) INT 8 (-1) WIS 10 (+0) CHA 12 (+1)
Saving Throws: Strength +8, Constitution +7; danger sense
Skills: Athletics +7, Perception +3
Senses: passive Perception 13
Languages: Ohmte (native); illiterate
Background: unknown
Barbarian Features. Rage, Unarmored Defense, Reckless Attack, Danger Sense, Frenzy, Extra Attack, Fast Movement
Kashari Features. Kashari Endurance, Moment of Devotion
Transmuted Form. Grey Spike does not remember his past, he gains no benefit from his background. His transmuted form increased his Strength by 2, gave him iron hands. His hands are each treated as a d8 martial weapon, he may use them for two-weapon attacks, and they provide a +1 shield bonus to defense apiece. Grey Spike has Disadvantage when using any other weapon.
Actions
Iron Hands. Melee Weapon Attack: +8 to hit. Hit: 1d8 + 5 bludgeoning and piercing damage
Possessions: clothing
Kaiamon, the Dark Scholar
Kashari cleric 1 / warlock 4
Armor Class 11 (unarmored)
Hit Points 31 (5d8 + 5)
Speed 30 ft.
STR 8 (-1) DEX 12 (+1) CON 12 (+1) INT 12 (+1) WIS 16 (+3) CHA 16 (+3)
Saving Throws: Wisdom +6, Charisma +6
Skills: Arcana +9, Deception +6, History +6, Insight +6, Nature +6, Religion +9
Senses: passive Perception 13
Languages: Ohmte (native), Palagotian; literate
Background: Acolyte
Cleric Features. Knowledge Domain
Warlock Features. Patron: Kebroseth (Great Old One ), Pact of the Tome
Eldritch Invocations. Armor of Shadows, Repelling Blast
Cleric Spellcasting. Save DC 14, +6 to hit with spell attacks. Kaiamon has the following cleric spells prepared:
Cantrips (at will): Guidance, Spare the Dying, Thaumaturgy
1st level (2 slots): Bane, Command, Cure Wounds, Identify
Warlock Spellcasting. Save DC 14, +6 to hit with spell attacks, 2 spell slots. Kaiamon knows the following warlock spells:
Cantrips: Blade Ward, Eldritch Blast, Prestidigitation
1st level: Dissonant Whispers, Expeditious Retreat, Hellish Rebuke
2nd level: Hold Person, Phantasmal Force
Actions
Staff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 – 1 bludgeoning damage
Possessions: robe, cloak, holy symbol of Pelionysus, ebony staff, dagger,
satchel (book of shadows—acid splash, resistance, shillelagh; lantern, flask of oil, flint)