A free lesson from Redshift in Production course release by Proteus VFX School.
In this lesson we'll see how to create a completely procedural snow shader using Redshift in 3ds max. We'll take a look at various topics like sub-surface scattering, nested procedural displacement, reflection/refraction, materials blending, etc. etc.
This lesson is released for free, you can find more informations about the course at https://www.proteusvfxschool.com/reds...
Lessons are in english and italian language, actually we have 7 lessons ready, more will be released month by month to cover actual course plan :
Redshift and GPU rendering introduction
Anti-aliasing, Unified Sampling, Sampling techniques, Speed VS Noise and quality
Complete lighting techniques, different light sources HDRI, IBL, Global Illumination (optimization techniques for still images and animations)
Texture management and optimization, GPU vs CPU, UDIMs, etc. etc.
Basic and complex shaders creation, (how to create metals, rusty, gold, glass, plastic, wood, aging effects, and many others), how to create a photorealistic rendering using a District 9 alien gun model with tons of masks and layers
Natural surfaces, how to create water, snow, terrain, mud, magma, ice, rock
Sub-surface scattering
Depth of field, motion blur and displacement
Volumetric rendering, environmental fx and OpenVDB data
Natural environments, plants, grass, trees, foilage, how to use Megascans with Redshift
Architectural rendering, interior and exterior, still frame and animation
Photoreal vehicles techniques
Final project : Chappie movie droid model shading, lighting, rendering and look development