Mastering Fluid Simulation in 3ds Max: Filling a Wine Glass Tutorial

Опубликовано: 13 Март 2026
на канале: Yurii Shevchyshyn
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Video timeline:
00:00 Introduction to existing objects
00:13 Commencement of simulation
00:52 Setting the number of frames for simulation
01:07 Initiation of liquid creation
01:26 Adjustment of fluid simulation parameters
02:17 Determining when the liquid supply should cease
02:45 Commencement of fluid simulation
03:51 Additional tips for post-simulation adjustments
04:20 Rendering of the simulation depicting the wine filling our glass

In this comprehensive tutorial, I explore the intricacies of fluid simulation using 3ds Max. Join me in real-time as I demonstrate the process of filling a wine glass with wine. Beginning with a scene featuring a wine glass and bottle, I meticulously position a sphere inside the bottle's neck, ensuring precise alignment. Using the Fluids tool, I generate the liquid, designating the sphere as the source, while ensuring realistic interactions between the bottle and glass. I delve into crucial simulation parameters, including viscosity settings, to accurately replicate the pouring of wine.

Key considerations:

It's crucial to disable liquid creation after the simulation, as demonstrated in the video;
I recommend configuring the Base Voxel Size to 1.5-2.0, ensuring optimal geometry for water simulation within a reasonable time frame.

Noteworthy features:
The speed of fluid simulation is influenced by several factors:

The processing power of your PC;
Object size: smaller objects lead to faster simulations;
The Base Voxel Size parameter setting;
Duration of the simulation (Frames).

Concluding with a rendered animation of wine gracefully pouring into the glass, this tutorial offers practical guidance and invaluable insights for fluid animation enthusiasts.