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This is the fifth part of the Godot 4 2D platformer tutorial series. In this episode we will learn how to use the tilemap node in order to create a better looking scene. We will learn how to setup autotiling using terrains and draw multiple layers using the layer functionality.
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Code: https://github.com/KaanAlpar/godot_pl...
Knight assets: https://aamatniekss.itch.io/fantasy-k...
Tilemap assets: https://aamatniekss.itch.io/free-pixe...
- 0:00 - Intro
- 0:00:36 - Creating the Tilemap
- 0:05:30 - Tilemap Collisions
- 0:08:12 - Autotiling using Terrains
- 0:18:24 - Using Layers to stack tiles
- 0:20:38 - The End (Join my email list)