Cross Out Tank Build - HellRaiser V2

Опубликовано: 12 Апрель 2026
на канале: Whale Podcast
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Crossout
Developer(s) Targem Games
Publisher(s) Gaijin Entertainment
Engine Hammer Engine[1]
Platform(s) Microsoft Windows, Xbox One, PlayStation 4
Release
Closed Beta: April 5, 2016
Open Beta: May 30, 2017

Genre(s) Vehicular combat
Mode(s) Single-player, multiplayer
Crossout is a Russian post-apocalyptic MMK-action game for PC
and consoles. Described as a crafting and combat MMO, the game
allows players to construct their own post-apocalyptic vehicles
to be used in PvP engagements with real players and PvE missions
involving AI-participants. The game is developed by Targem Games
and is published by Gaijin Entertainment.
Events of Crossout take place in the same universe as Ex Machina’s
(aka Hard Truck: Apocalypse in the North American market), which
is also a Targem-created game published by Buka in 2005. Crossout
aims to depict life on Earth 20 years after the disaster, and 200
years before Ex Machina.

In the year 2027 the planet was swept over with a mysterious pandemic
disease, that started to spread simultaneously all over the planet.
Those few who survived the first days were then haunted by hallucinations,
headaches and nightmares, most chose to end their lives. Neither the
source of the disease, called “Crossout” by the media, nor the nature of
the pathogen were identified. The planet was overthrown with chaos as
the population fled the larger cities, leaving them as graveyards. In
just a few dreadful months, civilization was no more.

The reason behind this was the disruption of an extraterrestrial, multi-
millennia eugenic experiment aimed at developing a new sentient race on
Earth. Due to a mishap with the control systems the “rally signal” in the
DNA was engaged a few centuries earlier than planned and originally dormant
experimental genes were activated which made entities combat-ready. The
DNA of the inhabitants, however, hadn’t fully developed, and thus the
planet was filled with lunatics and suicidal maniacs instead of super
soldiers as was originally planned, these mutants survived, and despite
their human appearance they couldn’t technically be called humans. Survivors
have changed mentally, and a decade later visible transformations were
reported. The most notable changes involved the blackening of the eyeballs
or a strange luminescence in them. Keen to cover up their new appearance,
these individuals would hide their eyes and faces under clothing and sunglasses.


Two decades have passed since “Crossout”, many do remember what was before.
As always there are those willing to rebuild the old world and those that
revel in the vision of a burning ruin. Yet there are also those devoid of
any humanity at all, but one thing is for sure, this battle will rage on for
a long time.
The game focuses around vehicle combat. Players gain reputation with different
factions, gaining access to new blueprints, parts, cars. Players gather
parts and materials via battle rewards, completing missions, breaking down
unneeded equipment, or by purchasing items from other players via an in-game
market. Each player's combat vehicle is only limited by the player's imagination
and 2 mandatory parts that need to be integrated into each player's design:
cabin and undercarriage (frame). Parts such as armor, weaponry, generators,
and auxiliary devices are not required. Different combinations of these items
let players custom tune vehicles to their own liking and playstyle. As there
are no fixed traditional vehicle "classes" or vehicle roles, players are free
to edit and modify their vehicle as they feel, allowing players to customize
both the look and the technical aspects of their vehicle, honing their machine’s
performance and looks to their liking.

Along with vehicle crafting and customization, Crossout implements a physics
model. Players must also take into consideration the center of gravity, mass,
location and placement of parts. A vehicle too top-heavy may roll over if turned
too quickly or during movement on uneven terrain, heavy machinery would have
more difficulty navigating, or a piece of equipment (such as a rotating radar
dish) placed too close to the ground may hit during its movement causing loss
of control or degraded movement ability. Large caliber cannons present recoil
on both ends of the weapon, being able to flip over a lighter vehicle that fired
the projectile, and potentially flipping the player who is hit. This mechanic
not only gives players more in-depth customization, but also acts as a self-
balancing aspect, and players who just load down a vehicle with heavy armor and
large caliber weapons would not be able to function in combat.