Procedurally generated island, that also comes with procedurally generated caves. This Godot project shows the capabilities of Godot when it comes to procedural generation. Keep in mind, this is not the final result, many improvements are planned. If you have any suggestions for what can be added to the terrain, or to the cave systems, feel free to leave a comment.
Water shader used in the video: https://godotshaders.com/shader/reali...
0:00 Terrain
2:03 Caves