Sometimes you may want to create primvars to change render settings in Solaris on a per object level. This video goes over how to work in the USD context, Solaris, and create primvars for different render engines using VEX inside Houdini 20.
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00:00 Intro
00:13 Scene Settings
01:20 USD Render Geometry Settings
03:45 Using VEX to Create Karma Render Primvars
06:21 Creating Render Primvars for Redshift
#houdini #houdinitutorial #houdinifx