For project inquiries, please contact me at:
[email protected]
Important:
I forgot to mention that when you go with plane objects for lighting you must disable the visibilty of these objects for only the camera. You do this going to Object Properties - Visibility - Ray Visibility - Un-check Camera. Apologies :D
LINKS:
https://drive.google.com/drive/folder... - References and label
https://ambientcg.com/view?id=Fingerp... - Fingerprints texture
https://blendermarket.com/products/fl... - FLIP Fluids
https://blendermarket.com/products/dr... - Droplet Generator
• Blender Droplet Generator - Free Asset Dow... - Free Droplet Generator (thanks Jepe)
https://github.com/SavMartin/TexTools... - TexTools (UV Layout)
My Social Medias:
https://www.behance.net/jakubpawlowski2
/ jakubpawlowski3d
/ jakubpawlowski3d
https://linktr.ee/jakubpawlowski3d
Website:
https://jakubpawlowski.com/
Chapters:
0:00 Intro
0:30 Modeling
0:58 UV Mapping and Texturing
5:05 Animation and Lighting
13:32 Liquid Simulations, Animation and Lighting
21:52 Postprocessing, Compositing (After Effects)
23:25 Outro, Thanks :)
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