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You can find this and other snippets here: https://github.com/gustavoloureirodos...
How to pause your Unity Game in 60s or less. Begin!
This script controls whether the game is paused with a private bool changed by a public one.
Game's timeScale is modified accordingly.
So first we crete our private boolean.
Then we create our public accessor pause. In "get" we just return our private one.
In Set we set our private one to whatever value we want (but preferably boolean, of course).
Then we change our game timeScale accordingly. This ternary operation simply means that, if _pause is true, the value 0 will be passed. Otherwise, it's 1f.
That's it for now.
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