Mod progress, woo. Things have been rather slow as I'm focusing on my Sonic hacks for SHC2024, (Including a demo of Martlet's Fun Adventure, but also an improved version of Silver Sonic: The Crystal Islands for your pleasure) though the mod is almost done. (Only Flowey's geno dialogue, polishing Asgore's, finishing the damn Geno Papyrus boss fight and writing Martlet's phone call dialogue are left to do, in fact!) Today, I'm showing off two cool things: First off, the new Yellow-style attack reticle port by Zaxentothegreedy, (Replacing the weird ones I showed off last time I showed the ammo types, and adding both Pebble and Nail Ammo) and something I've implemented a LONG while ago, Enemy Retreating!
This won't go into as much detail of how the weapons work, but in short, I show off the stats, where the ammo can be found, and then demonstrate it on some poor Ruins monsters. RIP.
UNDERTALE Clover!Swap Mod is an AU mod with a simple premise: Clover and Frisk have swapped places in the timeline, leading to Clover being the eighth fallen human, while Frisk becomes the seventh. As such, you now control Clover going through what would have been Frisk's journey.
However, this isn't a simple quick&dirty sprite swap; The whole game has been adapted for Clover's presence, such as the story, dialogue, cutscenes, SOUL modes and even enemies stats all being adapted to be accurate to Undertale Yellow's depiction of the yellow SOULed human.
It features, most notably:
-Clover in place of Frisk, complete with run button, sense of Justice, gun mastery and cowboy hat, pardner!
-Undertale Yellow's ammo rather than Undertale's weapons to load into your Toy Gun!!! (Some of Undertale's weapons are still available to be seen, but most aren't able to be picked up, and the one that is can't be used as an actual weapon)
-Permanent access to the Yellow SOUL mode starting from a certain point, depending on the route
-Heavily rewritten dialogue, most notably from Flowey (While Clover has learned to be DETERMINED enough to save on their own, that won't stop Flowey from mocking and tricking them!)
-Heavily reworked enemy stats to make the game harder. (In accordance with Clover being "too weak" for the main path according to Flowey in UTY Neutral, though there will be an alternate patch to disable them)
-A very different Genocide Run, now themed around Clover upholding JUSTICE!!! Previously one-shottable bosses now take more than one hit, the old faces have new dialogue questioning your sense of JUSTICE, and a brand new boss, as well as a new ending for the route. And of course, starring Enemy Retreating.
-Undertale Yellow music and references where they make sense!
-JUSTICE for the hidden bosses, one turning into a superboss and the other into an obligatory Genocide encounter.
-Several unused and scrapped features restored, from items to enemies!
-Blocking Alphys's Hotland text messages!!
-A birb contact for your CELL PHONE!!!
AND SO MUCH MORE STUFF THAT YOU'LL HAVE TO FIND OUT FOR YOURSELF ONCE IT'S RELEASED!!!!!
Credits goes to the Undertale Yellow mod team for Clover, Martlet and all Undertale Yellow assets, and Toby Fox for Undertale and all its assets. (Also credit to Undertale Red and Yellow for existing and being cool; I did not steal your 6-shooter concept, I promise!)
C O M I N G S O O N 2 0 2 4 -
(Knowing I changed this part unlike last time...It fills you with a sense of justice.)