I've been working on my dream game where you run your medieval tavern, selling drinks, hiring staff, and having fun. I let my community pick what I work on next cause I like to pretend to be a good guy. So to get started I sat down and wanted to understand what makes a character creation system good, so I looked at lots of ui systems. The basic functionality of the system involves loading an icon holder for each gameobject below a parent transform, there are 38 hairstyles, so Im going to need 38 icons loaded, then when you click on icon number 5, it activates the 5th child object, allowing me to handle this entirely through code, and not have to place a single icon myself.
Come hang out on Discord: / discord
Check out the Synty store by using my affiliate link to support the channel! https://syntystore.com?ref:TJ
Twitter: / tjgamedev
Synty Assets:
https://assetstore.unity.com/packages...
Music in order of play -
Corbyn Kites | Blurry Vision: • Video
jump man 93 - bruh: • jump man 93 - bruh
Lord Of The Rings: Concerning Hobbits 🌳 (lofi remix) - Chill Astronaut: • Lord Of The Rings: Concerning Hobbits 🌳 (l...
Evan King - Lets Go! / @contextsensitive
https://contextsensitive.bandcamp.com/
edamame - bbno$ & Rich Brian: • bbno$ & Rich Brian - edamame (Official Video)
No Matter - Family Barbeque: / no-matter
About me -
Hi I'm TJ, a developer who is passionate about learning gamedev. I primarily develop games on the unity platform using C# but any code is fair game. I’m still learning a lot but hope you’ll enjoy my
Software Used -
Unity Version: 2021.1.22f1
Visual Studio Code: https://code.visualstudio.com/
Adobe Premiere Pro: https://www.adobe.com/products/premier
Adobe Photoshop: https://www.adobe.com/products/photoshop
PC Specs -
NVIDIA GeForce RTX 3080
AMD Ryzen 7 2700x
32GB RAM
Way too much caffeine
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