Quick tutorial of how to control the End point of the beam, basically get reference to the Niagara system in BP and use the 'Set Niagara Variable (Vector3)' node. (Variable name is 'Beam End')
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Abstract FX VDB
Fire Bursts VDB
Tornado FX VDB
Rocket Thruster VFX #unrealmarketplace #gamedevelopment#gameengine #ue5 #unrealengine5 #vfx #niagara
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Character Body FX UE5 Tutorial
Aerial Explosion FX VDB
Impact Explosion FX VDB
Car Fire FX VDB
Orb FX VDB
Fire FX VDB
Smoke Burst FX VDB
Rocket Thruster FX VDB Gameplay
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Portals FX VDB
Kick Up FX control
Tether Beam FX setup
Slime And Puke FX
Liquid Surface FX
Tether Beam FX
Mechanical Damage FX
Air Magic Spells Niagara FX
Earth Magic Spells Niagara FX