Hi! This is a tutorial showing you how to create a dynamic 3d outline effect using the new Godot compositor and compute shaders. Here's a link to the example project on GitHub: https://github.com/DevPoodle/yt-examp....
Thanks for reading this, and thanks a lot for watching the video! I appreciate it. :)
Timestamps:
0:00 Scene setup
1:00 Basic script
9:45 Basic compute shader
15:30 Depth texture uniform
18:50 Linear depth function
23:28 Finished outline effect
26:33 Outro