Spine 2D iOS Runtime on iPhone 15 Pro Max (Swift) Running on iOS 17.2

Опубликовано: 05 Июнь 2026
на канале: Sergey Koznov (Unik Arts)
451
6

This Swift library allows you to upload characters and their animations from the Spine (ESS version) (v4.1+) to SpriteKit for platforms::

GET THIS PROJECT HERE: https://crmrkt.com/ql2jjQ

iOS macOS tvOS watchOS

Implemented almost all the functionality of the essential version of Spine app: Animation of bones, skins, animation of slots, creation of physical bodies on the basis of bounding boxes and some other. See Implemented Features for more information.

Warning: There is no implementation of Spine Pro functionality and it is not planned. There are no such features as meshes and their animations. Moreover, when trying to load a character from Spine Pro version with meshes, it will not even be displayed correctly on the screen, a lot of textures will be missing.
Example of working with the library: Sample project
Learn more about working with the library: Spine Wiki You can also compile the documentation in Xcode

System Requirements
Swift 5.0
iOS 8.0+
macOS 10.10+
tvOS 9.0+
watchOS 3.0+

metaverse, NFT crypto
AR/VR Developer, ML Developer, RND Guy, iOS, Java, C++, C#, Andoid
Apps: Unreal Engine, Unity,, Blender, Maya, Substance Painter, Substance Designer, 3ds Max.


email: [email protected]