[SF4REMIX] Honda Basic Combos (check description)

Опубликовано: 28 Август 2026
на канале: BunniesFromHell
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doskoi

This video is outdated as of Beta 25. If Honda sees no further changes from Beta 25, the following is different:
6HP now functions slightly differently. It is slower but moves forward more, making it more consistently available as a starter, and also launches higher. Functionally this is an improvement but also means he needs to wait a little to do 236K afterwards in double stomp combos.
j214K now causes a hard knockdown and has slightly different physics. The EX version also allows him to leap off the opponent to switch sides.
236P all versions juggle differently, now ending with the final strike of 236P rather than leaving them close in freefall. This changes the knockdown, but you couldn't juggle past that point anyway.

I will not be updating this video.

Honda's combos are relatively simple, but carry a degree of flexibility and you can choose some interesting scaling optimizations. The basic stable routes complement his Morrigan dash nicely, but connecting a grounded 6HP, a close range launcher, allows you to maximize with a double stomp combo.

music is "Sumo Devotion" from Aa! Harimanada