Deferred Lighting in Shinybear

Опубликовано: 31 Июль 2026
на канале: Beerzerkish
469
5

Video of our freshly implemented dynamic lighting system, still ways to go however!

On screen there's currently about 100 point lights all being evaluated per frame,
every object in the scene would be illuminated by every light if they're close enough!

Shinybear is a voxel-focused game engine developed in C++, using DirectX for graphics and sound.
Our engine is being developed for upcoming voxel-based games, and the engine itself will likely be available for anyone interested at a later date.

More videos coming as we implement more sub-systems such as audio and physics.