In this blender tutorial, we’re gonna create an alternative 2D face rig for character animation that is mesh-based. We used to work with the UV Wrap modifier or other texture based solutions. We create meshes to add a mouth and eye's to the face. Then we create a rig to give the animator some animator friendly controls to use.
If you have any questions let me know.
I hope you find this as cool as I do. I'll see you next time.
Ciao!