A quicktip tutorial by Stuart Christensen on how to deal with scaling issues with models that were converted from a .3ds file to .FBX for use in Maya.
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Maya 2014 Convert Sketchup Models To Use in Maya
Maya 2014 nCloth Inflation Tutorial By Stuart Christensen
Maya 2014 Virtual Set Tutorial by Stuart Christensen
Maya 2014 Create Hexagon Grid Tutorial by Stuart Christensen
Maya 2014 MIA Light Surface Shader and Object Based Lighting Tutorial by Stuart Christensen
Maya 2014 Create Geometric Array with the Duplicate Special Command Tutorial by Stuart Christensen
Maya 2014 Quickly Create Terrain with the Sculpt Geometry Tool Tutorial by Stuart Christensen
Maya 2014 Transparency and the Sampler Info Node Tutorial by Stuart Christensen
Maya 2014 Create Smoke or Water Effects with Image Sprites Tutorial by Stuart Christensen
Maya 2014 Texture Tip for UV Mapping Tutorial by Stuart Christensen
Maya 2013 Smoke Trail or Ink in Water Type Fluid Effects Tutorial by Stuart Christensen
Maya 2013 Create Accurate Terrain with Rhino3D for Mac Beta by Stuart Christensen
Maya 2013 How to Paint Custom Fur Maps for Characters Tutorial by Stuart Christensen
Maya 2013 Create Fog using the 3D fluid Gradient Method Tutorial by Stuart Christensen
Maya 2013 MIA Exposure Photographic Lens Shader Tutorial by Stuart Christensen
Maya 2013 Animate Text with Boolean Cutouts Tutorial by Stuart Christensen
Maya 2013 Create Lava Tutorial Part 2 of 2 by Stuart Christensen
Maya 2013 Create Lava Tutorial Part 1 of 2 by Stuart Christensen
Maya 2013 Render Layers Tutorial by Stuart Christensen
Maya 2013 Using Illustrator Curves in Maya for 3D Logo Conversion Tutorial by Stuart Christensen
Maya 2013 Texturing the Moon with Crazy Bump tutorial by Stuart Christensen
Maya 2013 Substance Tutorial by Stuart Christensen
Maya 2013 Create Terrain With A Simple Displacement Map Tutorial by Stuart Christensen