Descent Into Avernus: The Iron Scar Prologue (Session 7)

Опубликовано: 06 Сентябрь 2026
на канале: Morgan
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Descent Into Avernus: The Iron Scar is a prequel story line looking into the history and misadventures of our anti-heroes and their time spent in Skrimshaw Prison, or, "The Iron Scar" as it has come to be known as. This prologue scenario is not an official part of the Descent Into Avernus story line; however, once this introductory adventure is finished it will transition into the new Bladur's Gate adventure. We hope you have as much fun as we do looking into the past of each character, learning about who they are and what they have been through, and finding out how they will escape the Hell Hole that is the Iron Scar of the Sword Coast.

Skrimshaw Prison is an underground prison for the worst of the worst and located deep below the ground north of the city of Baldur's Gate. While it contains many criminals from around Toril, most are from the Sword Coast. This is not an official location of the Forgotten Realms and has been designed solely for this introductory adventure. If you have questions though, feel free to comment below and I may be able to share some info (assuming it does not contain spoilers the players have not yet encountered).

If you enjoy this live play be sure to check out Chris' (RPGinger) channel here on youtube for more great games.

RPGinger:
https://www.youtube.com/channel/UC5BZ...

House Rules: You may notice a few odd rules within this campaign. Both the Purity Attribute and the Initiative Deck are used.

Purity: This is a measure of a character's corruption. The lower the score, the more corrupt they are. Characters may be called upon to make Purity saves, and upon failures, lose points which in turn make saves harder in the future as they digress. At various ranges they may begin to take on Demonic traits or features, representing the hold that the darkness is gaining over them.

Initiative Deck: Instead of rolling a die and going down the list over and over, all players, NPC's, creatures, and obstacles / challenges have a card. The deck is shuffled, and the card drawn represents the turn. More or less cards are added based upon ability scores, feats, abilities, and other rulings.