UNIGINE provides various content samples that demonstrate how to work with content: you can check how to use built-in UNIGINE objects with different settings, set up LODs and materials, adjust rendering settings, or work with vegetation.
00:00 Material Examples and Material Graph Samples
00:11 Material Examples
00:14 Boiling
00:19 Clear Coat
00:22 Cloth
00:24 Energy Shield
00:28 Fresnel Effect
00:33 Glass
00:52 Ice
01:01 Materials Hierarchy
01:07 Melting
01:14 Parallax Mapping
01:21 Procedural Damage
01:35 Procedural Tiles
01:42 Rain
01:50 Simple Materials
01:55 Subsurface Scattering
02:04 Tessellation
02:09 Transparent Materials
02:14 Triplanar Mapping
02:18 Unlit Materials
02:21 Vertex Animation
02:28 Material Graph Samples
02:30 Blackbody Radiation
02:35 Heightmap-Based Blending
02:43 Cubemaps for Reflection and Refraction
02:50 Custom Code
02:55 Custom Subgraphs
03:03 Displacement
03:13 Dissolve
03:23 Depth-Based Fading
03:28 Interior Mapping
03:40 Loop
03:48 Normal From Height Texture
03:58 Normal From Height Value
04:04 Object-Space Normal Map
04:08 Tangent-Space Normal Map
04:12 UV-Panner
04:17 Portals
04:24 UV Tiling And Offset
04:33 Vertex Color