This week we talk about the recent change to use Positions data type instead of Vectors for Particle Positions in Niagara, because of Large World Coordinates or LWC.
If you have any questions about Game Art VFX or the Unreal Engine then email me: [email protected]
Check out my longer tutorials available on Gumroad: https://tharlevfx.gumroad.com/
Or you can find more of my work on my website: http://www.tharlevfx.com
or check out my work on the Unreal Marketplace:
https://www.unrealengine.com/marketpl...
or follow me on Twitter: @tharlevfx
If you'd like to support the channel then follow me on Patreon: / tharlevfx