Welcome to the Metroidvania Forge, a game dev tutorial series in Godot 4!
In this episode we will wrap up Chapter One by reviewing the State Machine implementation, discussing some basics behind the "why" of my decision making, project gravity settings, and do some basic work to wrap up our player.
Topics Covered: Player, state-machine, stick-to-slope, snap length, gravity settings
New Assets Used:
N/A
Itch.IO Series Page: https://michaelgames.itch.io/metroidv...
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Chapters
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00:00 Intro
00:36 Overview
01:48 State machine implementation recap & review
09:47 Unhandled input vs process vs physics process discussion
13:18 Gravity in Player script vs Project settings gravity
14:49 Simplify state transition logic/conditions using idle state, etc
16:29 Quick cleanup of the project
17:27 Remove debug indicators from jump
19:11 Floor snap length setting and use
22:21 Outro
24:02 Thank you Patreon supporters!!!
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Metroidvania Forge Tutorial Series Playlist:
• Metroidvania Forge Tutorial Series
Series Outline: https://docs.google.com/document/d/1A...
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