2023 01 06 devlog
Unreal 5.1 (?)s IK footplacement is somewhat flawed. This swimming animation had the issue that the feet were always glued to the ground.
my personal fix:
• catgame - 2b. blendspace animation issue FIX
go into the Default control rig that ABP_Manny uses
find "Step 1" where it does a branch with the condition ("get ShouldDoIKTrace")
use the same variable and add an extra branch to the very beginning of the blueprint (directly after Forward Solve, branch if ShouldDoIKTrace)
That isn't a clean fix but it worked for me