WebGL Game Dev Log

Опубликовано: 18 Февраль 2026
на канале: Be9Concepts
87
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This past week has been a bit of a speed-bump all together. We begun the week working on improvements to the login page. A little bit early but I wanted to be presentable. After getting this new screen done I was impressed with my design work and decided to dive right in on creating our first concepts art for the game.

I spent a night designing "Billy"; Our hero native to our dystopian garden of eden setting. I really liked the concept I'd come up with so I then began diving into some 3D modeling. Now, for someone with no 3D experience, this by far is the hardest part. After countless interations and failed attempts I finally put my computer to sleep after saving this model.

The following morning I was eager to begin the process of skinning my model to roughly appear as it did in my 2D version. This was even more daunting than the task of modeling the character. After stretching and tweaking in Photoshop countless times I finally got something that I decided 'will work'.

Now the last step for our character would be animation. But after the tedious work of modelling and skinning I've decided to put our character on hold for this week and work further on our game's mechanics.

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Three.js PivotControls : https://gist.github.com/JoshuaCaputo/...

Three.js: https://github.com/mrdoob/three.js

Subscribe & stay tuned for more development updates & code.