Ender
http://linux.conf.au/schedule/present...
This talk with provide a retrospective look at the ScummVM project - that (increasingly inaccurately named) project that reimplements a wide variety of adventure game engines across a even wider variety of hardware and OS platforms.
We will briefly cover the projects history, origins and future direction. We'll touch on the projects outreach efforts and negotations, and some noteworthy failures. Lastly, we'll talk about project governence and some of the unique challenges and conflicts that arose.