Resource Based Inventory System (part I) // E16 // Make a 2D Action & Adventure RPG in Godot 4

Опубликовано: 08 Июнь 2026
на канале: Michael Games
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In this video we’re going to build a Resource based inventory system and UI in Godot 4.

Topics Covered: Resources in Godot 4, Inventory System, Inventory UI, GUI, Godot UI, Pause Menu, Pause Game, Atlas Texture, Panel Container, Grid Container

New Assets Needed:
items.png

Asset Download Page: https://michaelgames.itch.io/2d-actio...
GitHub Repo: https://github.com/michaelmalaska/aar...
Discord:   / discord  

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Chapters
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0:00 Intro
0:32 Resources Overview
1:25 Setup Items Resources
2:18 Create ItemData Resource Script
4:10 Create Item Resources
8:03 Add Inventory Resource Types
12:39 Add Inventory UI to Pause Menu
16:38 Inventory Slot UI
21:42 Fix UI Navigation Issue
23:47 Inventory Scripts
31:31 Handle Intventory Slot UI
36:22 Item Description
42:28 Final Result/Outro
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Previous Video - Basic Save & Load // E15:    • Basic Save & Load // E15 // Make a 2D Acti...  
Next Video - Pickup & Use Items - Inventory (part II) // E17:    • Pickup & Use Items - Inventory (part II) /...  

Series Playlist:    • Make a 2D Action & Adventure RPG in Godot ...