The BIG MISCONCEPTION About Fixed Update

Опубликовано: 17 Февраль 2026
на канале: AnanDEV
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Are you using FixedUpdate correctly? In this video, we break down Update vs FixedUpdate vs LateUpdate and show you when to use each one.

You’ll learn:
✅ How to handle physics properly in Unity
✅ Where to put input handling (and why it matters)
✅ What to do when physics and input are linked
✅ When to multiply by deltaTime or fixedDeltaTime
✅ Can you sometimes use physics inside Update? (Yes, but carefully!)

By the end, you’ll know exactly how to structure your Unity scripts for smooth gameplay and optimized performance. Let’s fix your code! 🚀

📂 Resources & Scripts:
🔗 Learn More About Unity’s Update Methods: https://docs.unity3d.com/6000.0/Docum...
📖 Understanding Fixed Timestep: https://docs.unity3d.com/Manual/class...

⏩ Timestamps:

0:00 Intro
0:22 Update vs FixedUpdate vs LateUpdate
1:18 How to change Fixed Timestep
1:51 How Physics Works in Unity
2:34 Handling Input Correctly
3:16 Input & Physics Together
4:23 Multiplying by deltaTime vs fixedDeltaTime
7:07 Can Physics Work Inside Update?
9:08 Recap

💬 Who is this video for?
✔️ Unity devs confused about when to use Update, FixedUpdate, or LateUpdate
✔️ Programmers struggling with physics and input timing
✔️ Anyone who wants smoother movement and optimized performance

💻 Got Questions? Let’s Connect!
📢 Join my Discord Community:   / discord  
📸 Follow me on Instagram:   / anandev.0  

#Unity #UnityTips #GameDevelopment #Physics #UnityTutorial

🎮 Thanks for watching! Let me know in the comments how you handle physics in Unity. 👇.