Recreating a Star Citizen Asset using Fusion360 and Substance Painter. This is a highpoly to lowpoly workflow utilizing the amazing capabilities of both Fusion360 and Substance Painter.
The video is uploaded in 60fps so you are able to slow it down to 0.5 if needed and still have 30fps.
Let me know what you think of this video and if you have any suggestions for me.
Ask any questions in the comments!