NOTE: In the video I mispronounce and misspell Frustum as Frustrum. I feel pretty dumb about that.
Trent Sterling is my name. I am a game developer. I make games. I also play games. Sometimes I upload the results to youtube.
This tutorial covers a custom PlayMaker action I made for determining if a GameObject is visible within the camera's viewport.
The default IsVisible boolean fails because of the way Unity handles renderers and shadows.
This new action fixes the issue.
Here is a link to the custom PlayMaker action:
http://hutonggames.com/playmakerforum...
trentsterling.com