DESTINY 2 THE FINAL SHAPE PS5 Walkthrough Gameplay Part 3 - TEMPTATION
The Final Shape expands on the base Destiny 2 gameplay by adding a new free roam destination, the Pale Heart, located within the celestial being, the Traveler, with areas influenced by previous destinations explored throughout the history of the franchise. The destination is the first patrol zone that can be explored solo, unless a player has a pre-made fireteam.[1] New and existing story content was expanded with a "Legendary" difficulty similar to that from the previous two expansion packs. Additional content for The Final Shape includes one new raid, "Salvation's Edge", releasing on June 7, 2024, which takes place in the Witness's monolith in the Pale Heart, and two new dungeons which will be released during the episodic content throughout the year.[2]
The expansion introduces the first new enemy race since Forsaken (2018) called the Dread, who are the personal soldiers of the Witness. These include Grims, flying bat-like enemies that can shoot players from midair and can unleash a sonic scream attack to suppress and slow players; Husks, which are fast-moving and attack players using blades and unleashes a homing Geist enemy upon death; Attendants and Weavers, Cabal Psion-like enemies that respectively use Stasis and Strand powers; Subjugators, which are tall, slender, bipedal beings that use glaives that are split between Stasis-wielding Omens and Strand-wielding Harbingers; as well as Tormentors, a singular enemy type that was first introduced in Lightfall (2023).[3][4]
The Final Shape introduces three new Light-based supers for each of the Guardian classes: "Twilight Arsenal" for Sentinel Titans, where they throw three Void axes at enemies which can be picked up by other Guardians from the ground; "Song of Flame" for Dawnblade Warlocks, where they imbue themselves with Solar energy to unleash unlimited powered melee attacks and grenades, similar to the Sunsinger Solar subclass in the original Destiny (2014); and "Storm's Edge" for Arcstrider Hunters, where they throw an Arc dagger at enemies and then teleport to it to unleash a spin attack.[5] In addition, the expansion introduces a sixth subclass called "Prismatic", which combines both Light and Darkness powers together, allowing players to mix and match abilities and supers from the other five subclasses (Void, Solar, Arc, Stasis, and Strand). The Prismatic subclass introduces two meters that fill when damaging and defeating enemies with either Light or Darkness abilities; when both meters are fully charged, players can activate a super-like ability called "Transcendence", which grants supercharged melee and grenade regeneration, increased damage resistance, and increased weapon damage. Players can also unleash unique grenades of combined elements depending on their class while Transcendence is active—Electrified Snare (Arc and Strand) for Titans, Freezing Singularity (Void and Stasis) for Warlocks, and Hailfire Spike (Solar and Stasis) for Hunters.[6] Prismatic also features an increased number of Aspect and Fragment slots compared to the other subclasses.
The expansion also features the first appearance of exotic class items since the original Destiny's final expansion, Rise of Iron (2016), with one for each class. These exotic class items work specifically with the Prismatic subclass and can mix and match exotic perks from other exotic armor introduced in the game from across all three classes, allowing for further buildcrafting.
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