The Facemaker. Project I had designed and built while working at Softimage in the year 2000.
At the time, this was revolutionary since there wasn't any means or approach to easily model or modify a 3D Face.
At first it was a simple demonstration to show the PUSH operator. Since it got some recognition (thanks to Martin Belleau), I then completed the whole project which was then integrated (and still is) with the Softimage package (under get. primitive. model. face man)
This has become the standard for video games and has had a following legacy with the Face Robot.