**VERY IMPORTANT **
I mentioned in the video to put the lightmap resolution as low as possible and it's correct but you HAVE TO mantain the values always as POWER OF TWO like 32/64/128/256/512....
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I show in this tutorial how you can to achieve realistic lighting using the LightMass Volume in Unreal Engine 4.19.2 and get good building times through optimized settings on lighting map resulution on each mesh and the right values in the world settings to the light mass don't explode your pc while building
Project download:
https://mega.nz/#!XMUCmSqL!NQSeqHXTjF...
My current project using this settings of light:
https://www.artstation.com/artwork/Oy...
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