Weighted Normal Modifier Explained - [Blender]

Опубликовано: 28 Сентябрь 2024
на канале: Joseph Burgan 3D
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I do me some explainings of this so-called "Weighted Normal Modifier".
A lengthier look at using the modifier and how to work out certain problems.
TL;DR:
• Auto Smooth enabled (angle set to 60 deg)
• Object Mode, Select Object, RMB, Shade Smooth
• Add Bevel Modifier, Face Strength Mode: Affected
• Add Weighted Normal Modifier (end of modifier stack), enable Keep Sharp and Face Influence
• Set edges as Sharp as needed (especially after bevels have been applied), and set any additional face weights to faces to correct normals weighting

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