Geometry Instancing - variety (DX11)

Опубликовано: 25 Май 2026
на канале: János Turánszki
920
9

Lots of differrent mid-polygon count meshes rendered with instancing. ~30 fps on Nvidia gt525m, ~19 fps on intel hd 3000 laptop graphics cards. Using just frustum culling to reject renderable meshes on cpu.
Models by ahedov on Blend Swap: http://www.blendswap.com/user/ahedov (windmill) and
OliverMH on Blend Swap: http://www.blendswap.com/user/OliverMH (trees, rocks, houses)