Added 3 blood effects to the FPS sample (update will be released soon). The first is a particle system, when you shoot the enemy, blood particles will be emitted from the hit location. The second is decals, they will be placed at approximate locations under and behind where the enemy was shot. Finally, blood sprites are painted into the character texture at each shot, this is because decals don't support skinned models, but if they are baked into the character texture, it works well (actually the character texture is not modified, blood is painted into a separate material layer that is blended on top of the character).
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